Latest Updates: Optimized Screen and Audio Data Processing
Optimized Audio Processing and Upload: We've optimized how realtime, synced audio (ASYNC AUDIO UPLOAD mode turned off on the Audio monitoring settings) data is processed. By refining the audio frame queuing for WebSocket transfers, we've achieved a substantial reduction in memory consumption and significantly improving CPU utilization, especially under high concurrency with numerous simultaneous users.
Streamlined Live View Sessions: We’ve enhanced our screen packets compression process for efficient server resource utilization when opening multiple Session Player instances for the same endpoint. By compressing screen content once and distributing it to multiple WebSocket connections, redundant processing is eliminated.